Adventure on Scepa Station
Update: 24/11/23 - 18:30:
build 6 - added a waypoint system when pressing "Q", minor bugfixes.
(DO NOT TRY TO SET MOUSE SENS IN WEB VERSION! it breaks game for some reason) (wont put time in to bugfixing a platform the game is not intended for, the web version is mainly for those that cant play on windows)
Update: 21/11/23 - 23:00:
Build 5 - added resolution settings, and settings menu. added some sounds, minor bug improvements, minor balancing, statemachine bug fix.
(DO NOT TRY TO SET MOUSE SENS IN WEB VERSION! it breaks game for somereason)
update: 19/11/23 - 14:15:
build 4 for windows (executable) AND webGL uploaded. I managed to compress the textures to 512x512 for WebGL and that reduced the size enough ( 1024x1024 was 5MB too big :S ) but, build 4 for windows works 100% on my pc atleast, and will update here when i have tested build 4 webGL
update: 17/11/23 - 09:35:
due to size limits in HTML5 games and itch, the newest version (build3) is not playable in the browser. for the best experience it is reccomended to download the executable.(GameAsset2_build_3.rar)
(build 2, current one playable in the browser does not have an end condition, (whoops :P )
This is a school project. there are slight changes that will be made before final version.
(some effects might not appear in the web version (here) - if you want the full experience, download, unzip/rar it and run the "GAME_ASSET_2_URP.exe")
Made by two people, in less than 2 months!
itsOiK (twitch)
PsyayaVT (twitch)
this is a fully playable version but it might miss some aestetic elements that will be in the final version, but the experience should be the same.
Thank you for playing our game
Status | In development |
Platforms | HTML5, Windows |
Author | twitch.tv/itsoik |
Genre | Adventure, Puzzle |
Tags | 3D, Atmospheric, First-Person, Sci-fi, Short, Singleplayer |
Install instructions
Download, uncompress with your favourite software, open folder, start "GAME_ASSET_2_URP.exe"
Comments
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Bugs?
These are in the downloadable version.
It would be nice if the mouse was faster and the movement likes to get hung up but this looks like a very interesting start.
Thanks alot for your feedback.
- The cursor should be fixed in next build.
- Mouse sens setting is also added in next build.
There is more to do after the fuse box, did you visit the kitchen?
The movement, i agree, is a bit clunky - the focus for the course was interactivity so we didnt spend alot of time on finessing movements.
Thank you for playing, and again, for the feedback!
Appreciated!
Cool, wonderful!
First time, I visited the kitchen first because that was what I managed to click on and then the engine room. After restarting due to not being able to leave the fuse box, I went to the engine room first thinking maybe I did something out of order. Same result, of course: can't leave the fuse box to do anything else. Might need to close the fuse box? Hard to tell what I'm facing without the cursor but I've tried closing it.
I wouldn't call it exactly "clunky". More that running into something at a shallow angle (say impacting a wall at a 2-3 degree angle) causes you to stop. Mostly takes adjusting to since some games cause you to slide along it and some cause you to stop.
Anyway, I'm constantly amazed at what first-years post on here. I've been programming on and off since the mid 80's and my "specialty" (if we really stretch that word) is file access and string manipulation. Then I come on here and see someone post "Yeah, I was bored and whipped this up before dinner" and I get humbled even more. But that wasn't where I went in life...
Anyway, thank you very much for sharing your work and listening to me try to pine the good old days that never actually existed!
oh i misunderstood, you were actually completely stuck after removing, and inserting the fuse? oh man - i am sorry. very little changed from build 2>3, build was done in a rush and i didnt test it :S
im amazed you actually managed to get to press something in the elevator even :P
i must remedy this immedeatly!
just to confirm, the WebGL is playable (though has no trigger for the ending :P)
i shall debug and fix the mentioned issues and upload build 4 today :D
thank you again for making me aware of this!
> oh i misunderstood, you were actually completely stuck after removing, and inserting the fuse? oh man - i am sorry. very little changed from build 2>3, build was done in a rush and i didnt test it :S
Correct. I could look side to side a bit (maybe 135 degrees total?) but that's it. Very odd how minor and unrelated adjustments can wreak havoc on code, isn't it? Found a bug in one game that only occurred because my monitor is slower than theirs.
> im amazed you actually managed to get to press something in the elevator even :P
> i must remedy this immedeatly!
Purely blind clicking! Since the mouse doesn't lock to the canvas, I started from above or below the game and moved vertically while clicking.
> just to confirm, the WebGL is playable (though has no trigger for the ending :P)
> i shall debug and fix the mentioned issues and upload build 4 today :D
> thank you again for making me aware of this!
"No trigger" is why I tried the download. I'm kind of amused that I made this choice and then uncovered a bug that prevented me even reaching that end!
You are very welcome. I'll either await the update or play the web version later.
Thanks again!
> (maybe 135 degrees total?)
- close enough :D (around 65 in x and 70 in y)
> because my monitor is slower than theirs.
- thats kinda hilarious xD
> Purely blind clicking! Since the mouse doesn't lock to the canvas,
- ahh, yes i had to use notepad-trick :P basicly the same as you did except i use notepad above the game so i know where the cursor is, but such an annoying bug to experience anywhere!
> I'm kind of amused that I made this choice and then uncovered a bug
- im glad you were amused :P and even more glad that you reported it! would have been bad if the professor got stuck there thinking it was game over or something :P
> "No trigger" is why I tried the download
> await the update
- BOTH webGL and executable are playable WITH endings now!
(webGL max texture size 512x512px vs 1024 & 2048 on executable) webGL doesnt look as bad as i expected, but alot worse than the executable